Js48 Manual

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I just bought the MM right before the update, and now nothing works. Anything I drag out either results in a blank character sheet (the usual) or sometimes it will just randomly copy another character sheet - I had a druid that wouldn't work, and then when I finally got that working, two different kobolds (the base MM and one Volo's) would only display the druid sheet, although it had the kobold picture & bio. I'm using Chrome. And it's really frustrating that I finally broke down and spent $50 on something that only worked for one day! Said: Michael said: All the monsters I have tried to drag and drop onto a page come up with a players character sheet and have no stats.

Tokens are not dropping with the right sizes, giants are showing as medium sizes. This is in a game that is over 6 months old, I am using the latest chrome. We pushed out a fix for this issue this morning changing the order of operations for certain events.

Please let us know if after refreshing the app, if you experiencing this issue again. Still seems to be an issue. I added a mage to my map it was fine then I added a guard and no stats. Deleted the guard and pull it again and it was ok. So it's seem intermittent now. Hi, I have a bunch of macros that I always set for the monsters I pull from the monster manual. These macros usually work perfectly with all MM entries but I've noticed that this doesn't happen with all the Giant monsters (hill giant, stone giant, fire giant etc.).

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I post an example of the chat output for a specific macro: here is the global Save Checks macro I use for the monsters. It has worked well till now and still works with the monsters I've used by far. Maybe some attribute is missed from the attributes tab of the giants monsters? (Ravencroma) said: Hi Craven, can I ask you if you got some working macros?

Even with power cards template. I need just for skills and saving throws. It would be great.

Sorry for the little OT. Yes I have saves and skills working for PC and NPC. I have them saved in my Evernote to preserve HTML formatting like & # 125 and such. If you would like a copy I can send to to you send me a private message with a email address and I will send you a copy of the macros but you will need evernote and its a free app. Coping the code to an email or here will loose the HTML formatting. Also if you save the macro the formatting will be processed and if you open the macro again and hit save it will stop working so you will have to copy if back and save it again. Said: Sean said: Today when I pull a monster out of the compendium (I have the Monster Manual), all monsters drop in at medium size, the character sheets aren't populated, and the NPC sheet isn't appearing.

This is completely not working. Going on for almost a week now I am STILL having this issue with my monster manual purchase. I am using google chrome.

Some monsters work and others do not. It appears to be completely random. Here is a pitcture of the console in chrome when I place the token. Phillip S., Sorry to hear that this is still an issue for you. If you could provide a full console log (just copy paste is fine) as well as the name of your game I would be happy to bring this up to the devs again to see if we can't see what is going on:).

Refused to execute inline script because it violates the following Content Security Policy directive: 'script-src 'self' 'unsafe-eval' '. Either the 'unsafe-inline' keyword, a hash ('sha256-8/OZVelTgnfxVPVbMhI680i8nfiTQAvXtMM8//yqpCw='), or a nonce ('nonce.' ) is required to enable inline execution. App.roll20.net/:13 Refused to execute inline script because it violates the following Content Security Policy directive: 'script-src 'self' 'unsafe-eval' '. Either the 'unsafe-inline' keyword, a hash ('sha256-L63+heK6EG4X6TwJqO7jUtAvhvnAIw9NscPSnRoAq+A='), or a nonce ('nonce.' ) is required to enable inline execution.

App.js?:31 70 app.js?:32 TOUCH SUPPORTED: false app.js?:32 USING WEBGL ACCELERATION. App.js?:32 WEBGL STARTUP SUCCESS app.js?:33 Custom Sheet Translation app.js?:26 select app.js?:26 Switch mode to select app.js?:43 Initializing new dice engine with randomness.

App.js?:43 Using random entropy app.js?:46 Compiling sheet. App.js?:46 Found rolltemplate: simple app.js?:46 Found rolltemplate: atk app.js?:46 Found rolltemplate: dmg app.js?:46 Found rolltemplate: atkdmg app.js?:46 Found rolltemplate: desc app.js?:46 Found rolltemplate: spell app.js?:46 Found rolltemplate: traits app.js?:46 Found rolltemplate: npc app.js?:46 Found rolltemplate: npcatk app.js?:46 Found rolltemplate: npcdmg app.js?:46 Found rolltemplate: npcaction app.js?:46 Found webworker script app.js?:46 Finding sheet rolls. App.js?:48 window resize app.js?:32 Final set zoom! App.js?:32 UPDATE GL SIZE!

App.js?:32 Final set zoom! Tutorialtips.js:7 tuts loaded app.roll20.net/:1 Mixed Content: The page at ' was loaded over HTTPS, but requested an insecure image '. This content should also be served over HTTPS. App.roll20.net/:1 Mixed Content: The page at ' was loaded over HTTPS, but requested an insecure image '. This content should also be served over HTTPS. 3app.roll20.net/:1 Mixed Content: The page at ' was loaded over HTTPS, but requested an insecure image '. This content should also be served over HTTPS.

App.js?:38 Final page load. Sheetsandboxworker.js?20170926:260 Starting up WEB WORKER sheetsandboxworker.js?20170926:260 Starting up WEB WORKER app.js?:48 Refresh jukebox List! App.js?:38 Scan for new plays! App.js?:38 Auth'ed. App.js?:38 Go post auth!

App.js?:38 initial setup app.js?:48 Refresh jukebox List! App.js?:36 T.s app.js?:48 Refresh jukebox List! App.js?:41 refershing page listings! App.js?:38 Got players value. App.js?:38 joining game. 15app.js?:35 Full load page! App.js?:38 We have 20 pages app.js?:36 Player -KvKuxSL2FVqz0ubM3Nf is offline.

App.js?:36 Player -KvKv42Mv5ajuW2Y8HLM is offline. App.js?:36 Player -KvKv5Jb5y8B3L16JDGR is offline. App.js?:36 Player -KvKv6jll2MB2AnPQqxS is offline.

App.js?:36 Player -KvKvQlnPNON4x6T0PGA is offline. App.js?:36 Player -KvLFFfoV5pYcQf37y is offline.

App.js?:36 Player -KvLfmeCY9xMudvJHVRV is offline. App.js:36 Player -KvNKnJ9aPyiJfL9Zdi is offline. App.js:36 Player -KvNVd0jd8isqzwdSwc1 is offline.

App.js:36 Global Volume: 100=1 app.js:36 Player -KvNpRfhpKmuNi-AE4dO is offline. App.js:36 Player -KvOc3L2HSEAgLzydpEE is offline. App.js:36 Player -KveInY2BWDHQIhXfQ6 is offline. App.js:36 Player -KwH1giCO4vOOEFJYs86 is offline. App.js:38 Deferred finish joining. App.js:31 Firebase Online app.js:45 Loading Roll20 Chat Event Handlers app.js:46 Refresh Journal List!

App.js:46 Search took 19ms /editor/updatefromrt/2617826 Failed to load resource: the server responded with a status of 403 app.js:38 handle page changes app.js:38 false app.js:34 Do refresh link cache! App.js:38 Scan for new plays! App.js:46 Refresh Journal List! App.js:46 Search took 139ms app.js:38 init active page!

App.js:35 activate page! App.js:35 FULLY ACTIVATE VIEWS FOR PAGE. App.js:43 Descending into madness. Jquery.1.8.2.min.js:2 Mixed Content: The page at ' was loaded over HTTPS, but requested an insecure image '. This content should also be served over HTTPS. Get @ jquery.1.8.2.min.js:2 app.js:48 Refresh jukebox List! Thumb.jpeg Failed to load resource: the server responded with a status of 403 (Forbidden) app.js:35 Graphics: 17 app.js:35 Paths: 0 app.js:41 refershing page listings!

/campaigns/sharelink/2617826 Failed to load resource: the server responded with a status of 403 app.js:35 Reorder by ZORDER app.js:35 Swapping. 2app.js:31 new lamp 2app.roll20.net/:1.Offscreen-For-WebGL-0000020B5B586560RENDER WARNING: Render count or primcount is 0. App.js:35 Reorder by ZORDER 2app.roll20.net/:1.Offscreen-For-WebGL-0000020B5B586560RENDER WARNING: Render count or primcount is 0. App.js:35 setting src app.js:30 Cols: 4 Rows: 4 app.js:30 Took 72ms to generate cache. 2app.roll20.net/:1.Offscreen-For-WebGL-0000020B5B586560RENDER WARNING: Render count or primcount is 0. App.js:48 Body drop!

App.js:48 drop on upper canvas app.js:48 Compendium item dropped onto canvas! 4app.roll20.net/:1.Offscreen-For-WebGL-0000020B5B586560RENDER WARNING: Render count or primcount is 0. App.js:35 Reorder by ZORDER 10app.roll20.net/:1.Offscreen-For-WebGL-0000020B5B586560RENDER WARNING: Render count or primcount is 0. App.js:48 window resize app.js:32 Final set zoom!

App.js:32 UPDATE GL SIZE! App.js:32 Final set zoom! 2app.roll20.net/:1.Offscreen-For-WebGL-0000020B5B586560RENDER WARNING: Render count or primcount is 0.

That is the complete console log and the game name is 'Thrum of Chaos'. My Monster Manual Compendium expansion is having an issue where all the monster sheets are blank. I'm using the OGL character sheet, and when I open a monster sheet the front page is fine, but the character sheet is a blank PC sheet, and when I switch it to NPC that sheet is blank as well. I'm using Chrome on Windows. This morning it was working fine, but today I dragged a Priest from the MM onto the screen and it rewrote the other two sheets as a priest NPC.

Then when I went to get originals from the MM they were blank. Said: My Monster Manual Compendium expansion is having an issue where all the monster sheets are blank.

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I'm using the OGL character sheet, and when I open a monster sheet the front page is fine, but the character sheet is a blank PC sheet, and when I switch it to NPC that sheet is blank as well. I'm using Chrome on Windows. This morning it was working fine, but today I dragged a Priest from the MM onto the screen and it rewrote the other two sheets as a priest NPC. Then when I went to get originals from the MM they were blank. Thank you Jonathan, your info was useful in helping track down an issue. We've pushed out a tweak that we hope will resolve the issue.

Please let us know if you're still experiencing this issue. Said: If you already have copies of these NPCs in your journal, it will pull your existing version instead of freshly from the Compendium.

Is that the case here? If so, if you delete or rename the existing versions and re-import from the Compendium, do you get the result you want? Hi Steven, I am using the storm kings thunder module and created custom maps for personalized player quests, when I drag the Naga from the Compendium nothing happens and it appears in the Journal and Naga was not in the Journal previously. If I then drag the Guardian Naga to the Map from Journal the Token appears but dose not have Bars prepopulated like others and it is like a player in the journal not monster stats. If I drag a Goblin from the Compendium which is already in the journal from SKT to the Map is works fine Token is there with Bars. Edit- 5 hours later. Found the Issue!

Game setting - Use window popouts for characters Chrome was blocking the pop outs for 'some' windows and if it did resulted in the issue. Added roll20.net to allow popups Fixed. Are some abilities designed to be spell-like, but not populated as spells? (since spells don't populate. Though I hope that changes soon.) Maybe the 'attack' type should have a 'spell' instead of just Melee/Ranged? For example, the Young Red Dragon has an ability, 'Flame Breath', which should roll 16d6, and have a Saving throw of 17 DC Dex.

But clicking the ability just puts the text of it into the chat (because it's not marked as an 'attack',) as well 'Fire Breath' isn't in the compendium if I search to add it as a spell. Sure I could add/roll it myself, but the main reason I bought the MM was for the convenience for things like this.:) Any chance I'm just missing something?