Autodesk Maya 2017 Official Training Guide
Get the essential training you need to create high-quality 3D models and animations in Maya 2017. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world project-based workflow that translates equally well to film, motion graphics, and game design. It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
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Instructors. Related courses. By: George Maestri Find out how to use the new features in Maya 2016 Extension 2, including the Content Browser, MASH networks, Quick Rig, the Pose Editor, Light Editor, and Render Setup dialog. Course. 1h 24m 46s. By: George Maestri Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya.
Course. 1h 27m 50s. By: George Maestri Learn the essentials of modeling, texturing, rendering, and animating with Maya 2016, the 3D package popular in the feature film, video game, and animation industries. Course. 7h 39m 46s. By: George Maestri Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Course. 3h 24m 9s. By: George Maestri Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice. Course. 3h 6m 20s. Course Transcript - Voiceover Hi, I'm George Maestri and welcome to the course.
AutoDesk's Maya is a really great 3D modeling, rendering, and animation application that's used in film, video, and games. In this course we're gonna give you a complete overview of Maya. We're gonna start off with the Maya interface, then we're gonna show you how to select and manipulate objects in Maya. Then we're going to create our own objects by doing polygonal modeling and then NURBS-based modeling. After that, we're going to add color and texture to our models and then render them. This course will cover the Maya software renderer, Mental Ray, and the new Arnold renderer, and then we'll also show you how to do some basic animation in Maya.
So let's go ahead and get started with the course. On Off. Introduction Introduction. 1. The Maya Interface 1.
The Maya Interface. 2. Select and Manipulate Objects 2. Select and Manipulate Objects. 3. Organize Maya Scenes 3.
Organize Maya Scenes. 4. Create Polygonal Models 4. Create Polygonal Models. 5.
Model Polygonal Meshes 5. Model Polygonal Meshes. 6. Refine Polygonal Meshes 6. Refine Polygonal Meshes.
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7. Sculpt Meshes 7. Sculpt Meshes. 8. NURBS Modeling Techniques 8.
Autodesk Maya 2017 Official Training Guidelines
NURBS Modeling Techniques. 9. Refine NURBS Models 9. Refine NURBS Models. 10. Create Materials 10.
Create Materials. 11. Apply Materials and Textures 11. Apply Materials and Textures. 12. Render in Maya 12.
Render in Maya. 13. Animate in Maya 13. Animate in Maya.
14. Render in Arnold 14.
Render in Arnold. Conclusion Conclusion.